Puppet from a recorded video
Analyse footage offline and bake the performance to keyframes.
Analyse video
Map & solve
Baked to keyframes
Why use it
Once your rig is mapped (shape keys or bones), offline video is the most controlled way to bring a performance in — better lighting, multiple takes, and a result you can hand-edit as F-curves afterward.
Steps in Blender
- 1Open panel 8, "Video", and click Analyse Video, then pick your video file.
- 2Click Export & Load to bring the analysed data into Blender.
- 3Optional: Show Tracked Overlay to check tracking accuracy, or Setup Head Tracking for camera matchmove.
- 4Run Auto-Detect Mapping (panel 3, shape keys) and/or Auto-Detect / Map Head (panels 5/6, if using an armature) if you haven't already.
- 5If using bones, click Solve Bones from Video.
- 6Click Bake to Keyframes to convert the performance into editable F-curves.