Prep landmarks
Build the correspondence map that hair, pinning, and identity fitting depend on.
Select mesh
Auto-Place Landmarks
Correspondence map ready
Why use it
Landmarks are the foundation everything else in the add-on builds on top of — shape-key mapping, bone mapping, hair, and identity fitting all trace back to this correspondence map. Do this once per character before moving on.
Steps in Blender
- 1Open panel 1, "Landmarks", and select your character mesh.
- 2Click Auto-Place Landmarks to build the correspondence map.
- 3Optional cleanup: Exclude Selected / Clear to remove bad landmark points.
- 4Optional fine nudging: Edit Green Dots → Apply Pins → Clear All Green Dots.
- 5Optional, matches a real face: add a reference photo and click Fit Identity, undo with Clear Identity Texture.
- 6Optional, hand-fit: Start Pinning → drag pins to match your reference → Refit Pins (repeat as needed) → Finish Pinning.