Reduce Vertices
Keep dense meshes responsive during live puppeting.
Dense mesh
Reduce Vertices
Responsive playback
Why use it
A high-poly character can make live tracking and viewport playback sluggish, especially on modest hardware. Reduce Vertices trims mesh density for performance without you having to manually decimate and re-map the whole rig.
Steps in Blender
- 1Open the Advanced panel (collapsed by default) in the Face Addon sidebar tab.
- 2Click Reduce Vertices on your character mesh.
- 3Re-check live performance — puppeting should feel more responsive on dense meshes.
- 4Combine with Decimate Target (in shape-key mapping) if you also need a lighter export.