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Bone-pose solving

Solve bone transforms directly from video, with reset and amplify controls.

Bones mapped
Solve from video
Amplify / reset

Why use it

For armature-driven characters, tracked landmarks need to become actual bone rotations and positions. Bone-pose solving does that straight from video, with a Reset Bone Pose escape hatch for when a solve goes wrong and Amplify Mapping for when the resulting motion reads as too subtle or too strong.

Steps in Blender

  1. 1Map your bones first (Auto-Detect on panel 5, Map Head on panel 6).
  2. 2With video analysed and loaded, click Solve Bones from Video.
  3. 3If the resulting motion is too weak or too strong, adjust Amplify Mapping.
  4. 4If the rig pose looks broken or stuck, click Reset Bone Pose and re-solve.
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