Bone-pose solving
Solve bone transforms directly from video, with reset and amplify controls.
Bones mapped
Solve from video
Amplify / reset
Why use it
For armature-driven characters, tracked landmarks need to become actual bone rotations and positions. Bone-pose solving does that straight from video, with a Reset Bone Pose escape hatch for when a solve goes wrong and Amplify Mapping for when the resulting motion reads as too subtle or too strong.
Steps in Blender
- 1Map your bones first (Auto-Detect on panel 5, Map Head on panel 6).
- 2With video analysed and loaded, click Solve Bones from Video.
- 3If the resulting motion is too weak or too strong, adjust Amplify Mapping.
- 4If the rig pose looks broken or stuck, click Reset Bone Pose and re-solve.